Future University In Egypt (FUE)
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Course List

History & Theories of Architecture

  • Course Code :
    ARC 221
  • Level :
    Undergraduate
  • Course Hours :
    3 Hours
  • Department :
    3

Instructor information :

Area of Study :

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History & Theories of Architecture

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History & Theories of Architecture

Course outcomes:

a. Knowledge and Understanding:

1- Define principles of game design that make for a playable experience
2- Describe the fundamental algorithms, data structures, and optimization for successful game development
3- Discuss the basic concept of video game, and develop a design document
4- Explain the principles and techniques of identify a complete 2D game, including the game play, character design and animation, multiple levels, the user interface, and game audio

b. Intellectual Skills:

1- Illustrate transformations to shapes
2- Propose a set of alternative solutions to analyze the problem and decompose it to a set of tasks
3- Analyze complex computation problems with less computational approaches
4- Classify techniques and algorithms to detect relationships between designed shapes from their primitives and the sprite

c. Professional and Practical Skills:

1- Design and implement game based applications in 2D
2- Apply effective information to develop game applications
3- Deploy effective supporting tools for mastering the Audible realm for the game programming and perform Game analysis

d. General and Transferable Skills:

1- Work in a team to develop the requirement documentation
2- Apply communication skills in presentations and report writing using various methods and tools

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History & Theories of Architecture

Course topics and contents:

Topic No. of hours Lecture Tutorial/Practical

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History & Theories of Architecture

Teaching And Learning Methodologies:

Teaching and learning methods

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History & Theories of Architecture

Course Assessment :

Methods of assessment Relative weight % Week No. Assess What

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History & Theories of Architecture

Books:

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